R.E.P.O. Game Wiki

Complete Guide & Documentation

Master the art of survival in this physics-based co-op horror game

Introduction to R.E.P.O.

R.E.P.O. is an online cooperative survival horror video game developed and published by the Swedish studio Semiwork. Released in early access on February 26, 2025, exclusively for Windows, the game supports multiplayer gameplay for up to six players and is notable for combining horror elements with physics-based looting mechanics and cooperative team play.

The game's unique blend of horror, physics-based gameplay, and cooperative mechanics has quickly gained popularity among fans of the genre, offering a fresh and challenging experience that emphasizes teamwork and strategic thinking.

Core Gameplay Mechanics

Objective and Setting

Players are tasked with entering procedurally generated, creepy, and hostile buildings to locate valuable objects and loot. The primary goal is to retrieve these items and extract them safely back to an extraction point.

The game features a roguelike format, meaning each playthrough offers a unique layout, randomized enemy placement, and item distribution, ensuring no two runs are exactly alike.

Cooperative Play and Team Dynamics

R.E.P.O. can be played solo but is best experienced with a team of up to six players. Cooperation and communication are essential, especially during high-risk extraction phases.

Players must coordinate their movements, share resources, and strategize to handle monsters and environmental hazards effectively.

Looting and Physics-Based Interaction

Unlike many looter games, R.E.P.O. requires players to physically handle loot items using a special tool that levitates objects. This mechanic adds a layer of challenge and realism as players must carefully maneuver items without dropping or damaging them.

Items have value that contributes to the team's monetary gain, but if an item is dropped or broken, its value depreciates or is lost entirely. This physics-based interaction introduces tension and slapstick moments, as accidental collisions can ruin valuable loot.

Detailed Game Mechanics

Extraction and Risk Management

Players begin each mission inside a truck, which serves as the starting safe zone. Upon leaving the truck, players find themselves in an initial room with an extraction point and a cart to carry loot.

  • The extraction point displays a value counter, increasing as loot is deposited
  • Players can carry loot individually or use the cart to transport multiple items
  • Avoid standing on the extraction platform during the extraction process
  • Extraction points can only be used once per mission
  • Completing all extraction points unlocks the way back to the truck

Enemies and Environmental Threats

The buildings are inhabited by various monsters that pose a constant threat. Players must evade or confront these enemies while managing their stamina and health.

  • Sprinting consumes energy, which regenerates over time
  • Balance speed with caution to avoid attracting monsters
  • Environmental hazards add additional challenges

Game Progression and Upgrades

Monetary System and Upgrades

Successful extraction rewards players with in-game money equivalent to the value of the loot extracted. Between missions, players return to the Service Station, an in-game shop where they can spend money on permanent upgrades.

  • Stat boosts
  • New tools
  • Survivability improvements
  • Tactical items like land mines

Procedural Generation and Difficulty Scaling

Each mission's environment is procedurally generated, featuring random room layouts, loot placement, and enemy distribution. Difficulty escalates the longer players remain in the mission zone.

  • Random room layouts
  • Dynamic loot placement
  • Scaling enemy difficulty
  • Time-based challenge increase

User Interface and Navigation

Mini-map and HUD

Players have access to a mini-map that reveals explored rooms, loot locations, and active extraction points. This tool is vital for efficient navigation, especially after activating the final extraction point.

  • Explored room tracking
  • Loot location indicators
  • Active extraction point markers
  • Health and energy status
  • Mission progress tracking

Summary of Key Features

Feature Description
Developer/Publisher Semiwork (Swedish studio)
Platform Windows
Release Date February 26, 2025 (Early Access)
Genre Survival Horror, Cooperative Multiplayer
Max Players 6
Gameplay Style Roguelike, Procedural Generation, Physics-based Looting
Core Objective Retrieve valuable loot, avoid monsters, extract safely
Loot Handling Physics-based tool to levitate and carry items, risk of damage reduces loot value
Extraction Points Multiple per mission, single-use, must fill quota before moving to next
Upgrades Stat boosts, new tools, tactical items available at Service Station between missions
Enemy Threats Various monsters, environmental hazards
Navigation Tools Mini-map with room, loot, and extraction point indicators
Energy/Stamina Sprinting consumes energy, which regenerates over time
Cooperative Play Essential for success, requires communication and teamwork