Master the art of survival in this physics-based co-op horror game
R.E.P.O. is an online cooperative survival horror video game developed and published by the Swedish studio Semiwork. Released in early access on February 26, 2025, exclusively for Windows, the game supports multiplayer gameplay for up to six players and is notable for combining horror elements with physics-based looting mechanics and cooperative team play.
The game's unique blend of horror, physics-based gameplay, and cooperative mechanics has quickly gained popularity among fans of the genre, offering a fresh and challenging experience that emphasizes teamwork and strategic thinking.
Players are tasked with entering procedurally generated, creepy, and hostile buildings to locate valuable objects and loot. The primary goal is to retrieve these items and extract them safely back to an extraction point.
The game features a roguelike format, meaning each playthrough offers a unique layout, randomized enemy placement, and item distribution, ensuring no two runs are exactly alike.
R.E.P.O. can be played solo but is best experienced with a team of up to six players. Cooperation and communication are essential, especially during high-risk extraction phases.
Players must coordinate their movements, share resources, and strategize to handle monsters and environmental hazards effectively.
Unlike many looter games, R.E.P.O. requires players to physically handle loot items using a special tool that levitates objects. This mechanic adds a layer of challenge and realism as players must carefully maneuver items without dropping or damaging them.
Items have value that contributes to the team's monetary gain, but if an item is dropped or broken, its value depreciates or is lost entirely. This physics-based interaction introduces tension and slapstick moments, as accidental collisions can ruin valuable loot.
Players begin each mission inside a truck, which serves as the starting safe zone. Upon leaving the truck, players find themselves in an initial room with an extraction point and a cart to carry loot.
The buildings are inhabited by various monsters that pose a constant threat. Players must evade or confront these enemies while managing their stamina and health.
Successful extraction rewards players with in-game money equivalent to the value of the loot extracted. Between missions, players return to the Service Station, an in-game shop where they can spend money on permanent upgrades.
Each mission's environment is procedurally generated, featuring random room layouts, loot placement, and enemy distribution. Difficulty escalates the longer players remain in the mission zone.
Players have access to a mini-map that reveals explored rooms, loot locations, and active extraction points. This tool is vital for efficient navigation, especially after activating the final extraction point.
Feature | Description |
---|---|
Developer/Publisher | Semiwork (Swedish studio) |
Platform | Windows |
Release Date | February 26, 2025 (Early Access) |
Genre | Survival Horror, Cooperative Multiplayer |
Max Players | 6 |
Gameplay Style | Roguelike, Procedural Generation, Physics-based Looting |
Core Objective | Retrieve valuable loot, avoid monsters, extract safely |
Loot Handling | Physics-based tool to levitate and carry items, risk of damage reduces loot value |
Extraction Points | Multiple per mission, single-use, must fill quota before moving to next |
Upgrades | Stat boosts, new tools, tactical items available at Service Station between missions |
Enemy Threats | Various monsters, environmental hazards |
Navigation Tools | Mini-map with room, loot, and extraction point indicators |
Energy/Stamina | Sprinting consumes energy, which regenerates over time |
Cooperative Play | Essential for success, requires communication and teamwork |